Projects

This page features some of the projects I've worked on and that I am able/willing to share publicly. It's not comprehensive, and will be updated constantly. For a broader look at my contributions, you can check out my profile on codeberg or github.

Tools

Animation Baker

Developed for a side project I've been building, this is a tool used to bake vertex animation data into a texture so that instances of a MultiMeshInstance3D could be animated independently using vertex shader animation. The shader even supports smooth animation transitions!

With this, thousands of animated meshes can be rendered as a single mesh instance without incurring additional draw calls.